Urban Terror и Ubuntu 9.10 (не могу по нормальноиу выйти из игры)

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rain_99
Сообщения: 966
ОС: Debian

Urban Terror и Ubuntu 9.10

Сообщение rain_99 »

Имеем UT 4.1 и убунту. Драйвер на видео стоит. Директ рендиринг = Yes. Запускаю - играет. Все отлично. При попытке выйти - игра зависает при нажатии "quit". Приходится переходить в консоль Alt-F2.
$ps ax | grep Terror
$kill -15 'pid'
Иначе никак. Куда копать??

Код:

rain@rain-desktop: ~/Games/UrbanTerrorrain@rain-desktop:~/Games/UrbanTerror$ ./ioUrbanTerror.i386 ioQ3 1.35urt linux-i386 Dec 20 2007 ----- FS_Startup ----- Going through search path... ---------------------- 8032 files in pk3 files execing default.cfg couldn't exec q3config.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- ------------------------------- QKEY building random string QKEY generated ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 4: 800 600 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_VERSION: 3.2.0 NVIDIA 190.42 GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x8ff56b0 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 297 milli seconds UI menu load time = 196 milli seconds 16 bots parsed 13 crosshairs parsed --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: rain-desktop IP: 127.0.1.1 Started tty console (use +set ttycon 0 to disable) Not found: demos/tutorial.dm_66 Not found: demos/tutorial.dm_67 Demo file: demos/tutorial.dm_68 ----- FS_Startup ----- Going through search path... handle 1: music/mainmenu.wav handle 2: demos/tutorial.dm_68 ---------------------- 16064 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_VERSION: 3.2.0 NVIDIA 190.42 GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 282 milli seconds UI menu load time = 193 milli seconds 16 bots parsed 13 crosshairs parsed Loading vm file vm/cgame.qvm... VM file cgame compiled to 1617707 bytes of code cgame loaded in 34383680 bytes on the hunk ^3WARNING: 'textures/common/mirror1.tga' TGA file header declares top-down image, ignoring stitched 0 LoD cracks ...loaded 513 faces, 0 meshes, 40 trisurfs, 0 flares ^3WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe' ^3Shader sprites/foe has a stage with no image UI menu load time = 16 milli seconds 13 crosshairs parsed CL_InitCGame: 6.84 seconds 5 msec to draw all images Com_TouchMemory: 0 msec First of all, welcome to ^4Urban Terror^7! RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_VERSION: 3.2.0 NVIDIA 190.42 GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 280 milli seconds UI menu load time = 188 milli seconds 16 bots parsed 13 crosshairs parsed RE_Shutdown( 1 ) ----- FS_Startup ----- Going through search path... ---------------------- 24096 files in pk3 files Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 8: 1280 1024 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_VERSION: 3.2.0 NVIDIA 190.42 GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 283 milli seconds UI menu load time = 187 milli seconds 16 bots parsed 13 crosshairs parsed 29 arenas parsed ------ Server Initialization ------ Server: ut4_abbey RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Going through search path... ---------------------- 32128 files in pk3 files Loading vm file vm/qagame.qvm... VM file qagame compiled to 1870844 bytes of code qagame loaded in 34524832 bytes on the hunk ------- Game Initialization ------- gamename: q3ut4 gamedate: Dec 21 2007 2 teams with 31 entities ----------------------------------- ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_VERSION: 3.2.0 NVIDIA 190.42 GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 737597 bytes of code ui loaded in 33931488 bytes on the hunk UI menu load time = 281 milli seconds UI menu load time = 188 milli seconds 16 bots parsed 13 crosshairs parsed Loading vm file vm/cgame.qvm... VM file cgame compiled to 1617707 bytes of code cgame loaded in 34383680 bytes on the hunk ^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t' ^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t' ^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t' ^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t' ^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t' stitched 0 LoD cracks ...loaded 6730 faces, 544 meshes, 360 trisurfs, 0 flares UI menu load time = 14 milli seconds 13 crosshairs parsed CL_InitCGame: 6.88 seconds 5 msec to draw all images Com_TouchMemory: 0 msec r_M[rus] entered the game Welcome to Urban Terror 4.0 dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping 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sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound dropping sound ----- Server Shutdown (Server quit) ----- ==== ShutdownGame ==== --------------------------- ----- CL_Shutdown ----- Closing SDL audio device... Killed
...Все в наших руках...
Спасибо сказали:
Аватара пользователя
aandy
Сообщения: 57
ОС: Rosa Linux

Re: Urban Terror и Ubuntu 9.10

Сообщение aandy »

когда нажимаете в меню на quit надо затем понажимать на next несколько раз и затем на завершающий quit либо просто нажать несколько раз на <Esc>

p.s. ну и что ,что поздно, вдруг кто-нибудь нагуглит эту тему =)
Здесь был я.
Спасибо сказали:
Аватара пользователя
rain_99
Сообщения: 966
ОС: Debian

Re: Urban Terror и Ubuntu 9.10

Сообщение rain_99 »

aandy писал(а):
29.01.2010 19:45
когда нажимаете в меню на quit надо затем понажимать на next несколько раз и затем на завершающий quit либо просто нажать несколько раз на <Esc>

p.s. ну и что ,что поздно, вдруг кто-нибудь нагуглит эту тему =)

Вопрос решел - удалением пульс аудио
...Все в наших руках...
Спасибо сказали: