$ps ax | grep Terror
$kill -15 'pid'
Иначе никак. Куда копать??
Код:
rain@rain-desktop: ~/Games/UrbanTerrorrain@rain-desktop:~/Games/UrbanTerror$ ./ioUrbanTerror.i386
ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY building random string
QKEY generated
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.42
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x8ff56b0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 297 milli seconds
UI menu load time = 196 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: rain-desktop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
Not found: demos/tutorial.dm_66
Not found: demos/tutorial.dm_67
Demo file: demos/tutorial.dm_68
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
handle 2: demos/tutorial.dm_68
----------------------
16064 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.42
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 282 milli seconds
UI menu load time = 193 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
^3WARNING: 'textures/common/mirror1.tga' TGA file header declares top-down image, ignoring
stitched 0 LoD cracks
...loaded 513 faces, 0 meshes, 40 trisurfs, 0 flares
^3WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe'
^3Shader sprites/foe has a stage with no image
UI menu load time = 16 milli seconds
13 crosshairs parsed
CL_InitCGame: 6.84 seconds
5 msec to draw all images
Com_TouchMemory: 0 msec
First of all, welcome to ^4Urban Terror^7!
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.42
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 280 milli seconds
UI menu load time = 188 milli seconds
16 bots parsed
13 crosshairs parsed
RE_Shutdown( 1 )
----- FS_Startup -----
Going through search path...
----------------------
24096 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 8: 1280 1024
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.42
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 283 milli seconds
UI menu load time = 187 milli seconds
16 bots parsed
13 crosshairs parsed
29 arenas parsed
------ Server Initialization ------
Server: ut4_abbey
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
----------------------
32128 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
2 teams with 31 entities
-----------------------------------
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.42
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 281 milli seconds
UI menu load time = 188 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
^3WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
stitched 0 LoD cracks
...loaded 6730 faces, 544 meshes, 360 trisurfs, 0 flares
UI menu load time = 14 milli seconds
13 crosshairs parsed
CL_InitCGame: 6.88 seconds
5 msec to draw all images
Com_TouchMemory: 0 msec
r_M[rus] entered the game
Welcome to Urban Terror 4.0
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----- Server Shutdown (Server quit) -----
==== ShutdownGame ====
---------------------------
----- CL_Shutdown -----
Closing SDL audio device...
Killed