Проблема с Quake4

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brownie
Сообщения: 28

Проблема с Quake4

Сообщение brownie »

Здраствуйте!
У меня такая проблема незапускается квака 4 пишит:

Quake4 Final V1.1.2.2371 Build 2371.0 linux-x86 Feb 20 2006
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /usr/local/games/quake4/q4base/game000.pk4 with checksum 0x3529ce1e
Loaded pk4 /usr/local/games/quake4/q4base/game100.pk4 with checksum 0x21b4f425
Loaded pk4 /usr/local/games/quake4/q4base/game200.pk4 with checksum 0xb9095732
Loaded pk4 /usr/local/games/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /usr/local/games/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /usr/local/games/quake4/q4base/redm08.pk4 with checksum 0xd6bb47dc
Loaded pk4 /usr/local/games/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /usr/local/games/quake4/q4base/zpak_english_02.pk4 with checksum 0xe39ac7e1
Loaded pk4 /usr/local/games/quake4/q4base/zpak_french_01.pk4 with checksum 0xe909853f
Loaded pk4 /usr/local/games/quake4/q4base/zpak_french_02.pk4 with checksum 0x71daab7c
Loaded pk4 /usr/local/games/quake4/q4base/zpak_italian_01.pk4 with checksum 0xef0e1696
Loaded pk4 /usr/local/games/quake4/q4base/zpak_italian_02.pk4 with checksum 0x86814b8e
Loaded pk4 /usr/local/games/quake4/q4base/zpak_spanish_01.pk4 with checksum 0xe829a04a
Loaded pk4 /usr/local/games/quake4/q4base/zpak_spanish_02.pk4 with checksum 0x4a6819c
Current search path:
/home/sasha/.quake4/q4base
/usr/local/games/quake4/q4base
/usr/local/games/quake4/q4base/zpak_spanish_02.pk4 (21 files)
/usr/local/games/quake4/q4base/zpak_spanish_01.pk4 (2 files)
/usr/local/games/quake4/q4base/zpak_italian_02.pk4 (21 files)
/usr/local/games/quake4/q4base/zpak_italian_01.pk4 (2 files)
/usr/local/games/quake4/q4base/zpak_french_02.pk4 (22 files)
/usr/local/games/quake4/q4base/zpak_french_01.pk4 (2 files)
/usr/local/games/quake4/q4base/zpak_english_02.pk4 (21 files)
/usr/local/games/quake4/q4base/zpak_english_01.pk4 (1 files)
/usr/local/games/quake4/q4base/redm08.pk4 (16 files)
/usr/local/games/quake4/q4base/pak015.pk4 (34 files)
/usr/local/games/quake4/q4base/pak014.pk4 (552 files)
/usr/local/games/quake4/q4base/game200.pk4 (9 files)
/usr/local/games/quake4/q4base/game100.pk4 (2 files)
/usr/local/games/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
TODO: Sys_SetClipboardData
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..

Помогите пожалуйста, в чем проблема??
Спасибо сказали:
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Xentrix
Бывший модератор
Сообщения: 2429
Статус: PackageMonkey
ОС: OpenSuSE 11.1

Re: Проблема с Quake4

Сообщение Xentrix »

Проблема простая. А что, игровые pak-файлы уже не нужно устанавливать? ;) Или думаешь, что линукс настолько хорош, что линукс-версия Q4 весит всего-то 100Мб :) ?
Добавляй игровые pak0.pk4 - pk0x.pk4 из виндовс-версии игры.
Intel CoreDuo 6300/2Gb/300+300Gb HDD WD+Segate/GF8800GTS 320Mb/SB Live 5.1+SB X-Fi Gamer
OpenSuSE 11.1/kernel-2.6.27.x pae i686/Xorg 7.3/KDE 4.2 & E17/Compiz/ForceWare 180.xx.xx
Спасибо сказали:
Аватара пользователя
Xentrix
Бывший модератор
Сообщения: 2429
Статус: PackageMonkey
ОС: OpenSuSE 11.1

Re: Проблема с Quake4

Сообщение Xentrix »

Для примера. Как у меня. Долгий и нудный лог.


Quake4 Final V1.1.2.2371 Build 2371.0 linux-x86 Feb 20 2006
found interface lo - loopback
found interface eth0 - 192.168.3.187/255.255.255.0
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /usr/local/games/quake4/q4base/game000.pk4 with checksum 0x57f67ad5
Loaded pk4 /usr/local/games/quake4/q4base/game100.pk4 with checksum 0x21b4f425
Loaded pk4 /usr/local/games/quake4/q4base/game200.pk4 with checksum 0xb9095732
Loaded pk4 /usr/local/games/quake4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 /usr/local/games/quake4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 /usr/local/games/quake4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 /usr/local/games/quake4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 /usr/local/games/quake4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 /usr/local/games/quake4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 /usr/local/games/quake4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 /usr/local/games/quake4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 /usr/local/games/quake4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 /usr/local/games/quake4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 /usr/local/games/quake4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 /usr/local/games/quake4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 /usr/local/games/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /usr/local/games/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /usr/local/games/quake4/q4base/zpak_english.pk4 with checksum 0x5868f530
Loaded pk4 /usr/local/games/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /usr/local/games/quake4/q4base/zpak_english_02.pk4 with checksum 0xe39ac7e1
Loaded pk4 /usr/local/games/quake4/q4base/zpak_french_01.pk4 with checksum 0xe909853f
Loaded pk4 /usr/local/games/quake4/q4base/zpak_french_02.pk4 with checksum 0x71daab7c
Loaded pk4 /usr/local/games/quake4/q4base/zpak_italian_01.pk4 with checksum 0xef0e1696
Loaded pk4 /usr/local/games/quake4/q4base/zpak_italian_02.pk4 with checksum 0x86814b8e
Loaded pk4 /usr/local/games/quake4/q4base/zpak_spanish_01.pk4 with checksum 0xe829a04a
Loaded pk4 /usr/local/games/quake4/q4base/zpak_spanish_02.pk4 with checksum 0x4a6819c
Current search path:
/home/yagmort/.quake4/q4base
/usr/local/games/quake4/q4base
/usr/local/games/quake4/q4base/zpak_spanish_02.pk4 (21 files)
/usr/local/games/quake4/q4base/zpak_spanish_01.pk4 (2 files)
/usr/local/games/quake4/q4base/zpak_italian_02.pk4 (21 files)
/usr/local/games/quake4/q4base/zpak_italian_01.pk4 (2 files)
/usr/local/games/quake4/q4base/zpak_french_02.pk4 (22 files)
/usr/local/games/quake4/q4base/zpak_french_01.pk4 (2 files)
/usr/local/games/quake4/q4base/zpak_english_02.pk4 (21 files)
/usr/local/games/quake4/q4base/zpak_english_01.pk4 (1 files)
/usr/local/games/quake4/q4base/zpak_english.pk4 (3457 files)
/usr/local/games/quake4/q4base/pak015.pk4 (34 files)
/usr/local/games/quake4/q4base/pak014.pk4 (552 files)
/usr/local/games/quake4/q4base/pak012.pk4 (1081 files)
/usr/local/games/quake4/q4base/pak011.pk4 (5620 files)
/usr/local/games/quake4/q4base/pak010.pk4 (5539 files)
/usr/local/games/quake4/q4base/pak009.pk4 (1284 files)
/usr/local/games/quake4/q4base/pak008.pk4 (1289 files)
/usr/local/games/quake4/q4base/pak007.pk4 (1330 files)
/usr/local/games/quake4/q4base/pak006.pk4 (1343 files)
/usr/local/games/quake4/q4base/pak005.pk4 (1395 files)
/usr/local/games/quake4/q4base/pak004.pk4 (2249 files)
/usr/local/games/quake4/q4base/pak003.pk4 (1281 files)
/usr/local/games/quake4/q4base/pak002.pk4 (313 files)
/usr/local/games/quake4/q4base/pak001.pk4 (5837 files)
/usr/local/games/quake4/q4base/game200.pk4 (9 files)
/usr/local/games/quake4/q4base/game100.pk4 (2 files)
/usr/local/games/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
549ms to load 1069k of material
378ms to load 43k of skin
512ms to load 720k of sound
5ms to load 1k of materialType
766ms to load 2889k of lipSync
130ms to load 105k of playback
1526ms to load 1671k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' with VO
.... found additional language 'italian' with VO
.... found additional language 'spanish' with VO
658 strings read from strings/english_code.lang
1731 strings read from strings/english_guis.lang
5693 strings read from strings/english_lips.lang
6169 strings read from strings/english_maps.lang
658 strings read from strings/french_code.lang
1731 strings read from strings/french_guis.lang
5693 strings read from strings/french_lips.lang
6169 strings read from strings/french_maps.lang
658 strings read from strings/italian_code.lang
1731 strings read from strings/italian_guis.lang
2207 strings read from strings/italian_maps.lang
658 strings read from strings/spanish_code.lang
1731 strings read from strings/spanish_guis.lang
2207 strings read from strings/spanish_maps.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
dlopen(libasound.so.2)
asoundlib version: 1.0.11rc2
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 65532 bytes )
allocated a mix buffer of 49152 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading fonts/english/bigchars.
found DLL in pak file: /usr/local/games/quake4/q4base/game100.pk4/gamex86.so
copy gamex86.so to /home/yagmort/.quake4/q4base/gamex86.so
enabled Flush-To-Zero mode
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Feb 20 2006
419ms to load 634k of entityDef
76ms to load 177k of articulatedFigure
Initializing event system
...529 event definitions
Initializing class hierarchy
...245 classes, 588248 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1800 MHz
Compiled '/home/yagmort/.quake4/q4base/scripts/main.script': 3578.7 ms
-------------- Compile stats ----------------

Memory usage:
Strings: 54, 8464 bytes
Statements: 84435, 1688700 bytes
Functions: 3361, 380380 bytes
Variables: 324172 bytes
Mem used: 3532564 bytes
Static data: 4948144 bytes
Allocated: 6313684 bytes
Thread size: 7072 bytes

...5 aas types
game initialized.
---------------------------------------------
Loading viseme file: annosoft
----------- Initializing Session ------------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_createAdv_allowVoice_val' references undefined cvar 'si_voiceChat'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_system_val' references undefined cvar 's_useOpenAL'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_device_val' references undefined cvar 's_deviceName'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_eax_val' references undefined cvar 's_useEAXReverb'
session initialized
---------------------------------------------
Opening IP socket: localhost:-1
WARNING: Couldn't load image: models/monsters/burn_misc_sm
------ Common Initialization Complete -------
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 4512
detecting video ram ( set sys_videoRam to force ) ..
found XNVCtrl extension 1.9
1800 MHz CPU
2032 MB System Memory
256 MB Video Memory
Async thread started
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
0 total bytes handed out in 0 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
Intel CoreDuo 6300/2Gb/300+300Gb HDD WD+Segate/GF8800GTS 320Mb/SB Live 5.1+SB X-Fi Gamer
OpenSuSE 11.1/kernel-2.6.27.x pae i686/Xorg 7.3/KDE 4.2 & E17/Compiz/ForceWare 180.xx.xx
Спасибо сказали: