есть ли инсталлер какой-нибудь (имеется тока версия под винду)
Пробовал ставить games-fps/qudos и games-fps/quake2-icculus - ставится нормально, при выборе новой игры вылетает
Код:
========= Initialization =================
Quake 2 -- QuDos v0.40.1
http://qudos.quakedev.com/
Compiled: Apr 16 2007 -- 23:49:00
==========================================
========== File System Initialization ===========
Added packfile '/usr/games/lib64/qudos/baseq2/qudos.pk3' (399 files).
Added packfile '/usr/share/games/quake2/baseq2/pak8.pak' (1506 files).
Added packfile '/home/maa/.quake2/baseq2/pak0.pak' (3307 files).
Added packfile '/home/maa/.quake2/baseq2/pak1.pak' (279 files).
Added packfile '/home/maa/.quake2/baseq2/pak2.pak' (2 files).
Added packfile '/home/maa/.quake2/baseq2/pak6.pak' (106 files).
Added packfile '/home/maa/.quake2/baseq2/pak9.pak' (110 files).
Using '/home/maa/.quake2/baseq2' for writing.
execing default.cfg
execing QuDos.cfg
Console initialized.
======== Sound Initialization ========
Initializing OSS Sound System
Buffer size: 65536
Sound sampling rate: 48000
Stereo: 1
Samples: 32768
Samplepos: 0
Samplebits: 16
Submission_chunk: 1
Speed: 48000
Starting Ogg Vorbis.
OGG_LoadPlaylist: could not open playlist: No such file or directory.
No Ogg Vorbis files found.
Shutting down Ogg Vorbis.
======== Video Initialization ========
------- Loading ref_q2glx.so -------
Video ref version: GL 0.01
Using libGL.so for OpenGL...
Opened GLU sucessfully OpenGLU...
... Using stencil buffer
Initializing OpenGL display
...Setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
I: got 8 bits of red
I: got 8 bits of blue
I: got 8 bits of green
I: got 24 bits of depth
I: got 0 bits of alpha
I: got 8 bits of stencil
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/PCI/SSE2
GL_VERSION: 2.1.0 NVIDIA 97.46
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
Texture units available: 4
Maximum Texture Size: 4096x4096
...GL_SGIS_multitexture not found
...using GL_SGIS_generate_mipmap
...using GL_ARB_texture_env_combine
...using GL_EXT_texture_filter_anisotropic
Maximum anisotropy level: 16
...ignoring GL_NV_fog_distance
...using GL_NV_texture_rectangle
...using GL_NV_register_combiners
...using GL_NV_texture_shader
...using GL_NV_multisample_filter_hint
...using GL_ARB_texture_compression
...using GL_ARB_fragment_program
GL_ARB_fragment_program available but disabled, set the variable gl_reflection_fragment_program to 1 and type vid_restart
-------------------------------
Render Initialised in: 0.71s
-------------------------------
Initialising reflective textures
...reflective texture size set at 512
...maximum reflective textures 2
------------------------------------
Loading game.so
Game dir: /home/maa/.quake2/baseq2
Game dir: /home/maa/.quake2/baseq2
Game dir: /usr/share/games/quake2/baseq2
Game dir: /usr/games/lib64/qudos/baseq2
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
QuDos Initialized in: 0.91s
0.0.0.0:0: client_connect
==== ShutdownGame ====
Loading game.so
Game dir: /home/maa/.quake2/baseq2
Game dir: /home/maa/.quake2/baseq2
Game dir: /usr/share/games/quake2/baseq2
Game dir: /usr/games/lib64/qudos/baseq2
==== InitGame ====
------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------
0.0.0.0:0: client_connect
------- Server Initialization -------
28 entities inhibited
1 teams with 2 entities
-------------------------------------
Changing map...
reconnecting...
Outer Base
==== ShutdownGame ====
SNDDMA_Shutdown
Recursive shutdown
Error: Hunk_End: Could not remap virtual block (2)
help!