Код:
[pas@localhost ~]$ nexuiz-glx
Console initialized.
Nexuiz Linux 01:32:32 Sep 15 2006
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile data/common-spog.pk3 (26 files)
Added packfile data/data20060905.pk3 (2867 files)
Added packfile data/data20070531.pk3 (3675 files)
Trying to load library... "libcurl.so.3" - loaded.
cURL support enabled
Initializing client
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 1280x1024x32x60hz
Loading OpenGL driver libGL.so.1
checking for GLX_ARB_get_proc_address... enabled
checking for GLX_SGI_swap_control... enabled
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 LE/PCI/SSE2
GL_VERSION: 2.1.1 NVIDIA 100.14.09
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_A
RB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL
_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprit
e GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_c
ompression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 G
L_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL
_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_
abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min
max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_r
ange_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_objec
t GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_E
XT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp
ecular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_t
exture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_
combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias G
L_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL
_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to
_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragme
nt_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_
max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_r
ange GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texge
n_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_textur
e_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_ve
rtex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_opt
ion GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_
texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_syn
c GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_fl
oat GLX_ARB_get_proc_address
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/crosshair11
Draw_CachePic: failed to load gfx/crosshair12
Draw_CachePic: failed to load gfx/crosshair13
Draw_CachePic: failed to load gfx/crosshair14
Draw_CachePic: failed to load gfx/crosshair15
Draw_CachePic: failed to load gfx/crosshair16
Draw_CachePic: failed to load gfx/crosshair17
Draw_CachePic: failed to load gfx/crosshair18
Draw_CachePic: failed to load gfx/crosshair19
Draw_CachePic: failed to load gfx/crosshair20
Draw_CachePic: failed to load gfx/crosshair21
Draw_CachePic: failed to load gfx/crosshair22
Draw_CachePic: failed to load gfx/crosshair23
Draw_CachePic: failed to load gfx/crosshair24
Draw_CachePic: failed to load gfx/crosshair25
Draw_CachePic: failed to load gfx/crosshair26
Draw_CachePic: failed to load gfx/crosshair27
Draw_CachePic: failed to load gfx/crosshair28
Draw_CachePic: failed to load gfx/crosshair29
Draw_CachePic: failed to load gfx/crosshair30
Draw_CachePic: failed to load gfx/crosshair31
Draw_CachePic: failed to load gfx/crosshair32
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
SndSys_Init: using the ALSA module
Sound format: 48000Hz, 2 channels, 16 bits per sample
ioctl CDROMREADTOCHDR failed
CDAudio_Init: No CD in player.
Initial CD volume: 1
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
Fake CD track 1 playing...
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:32769
Menu_Error: No such builtin #624 in menu
QuakeC crash report for menu:
s4050: CALL0 getextresponse (=())
: Item_Nex_ExtResponseSystem_CheckForResponse : statement 0
: Item_Nex_ExtResponseSystem_Update : statement 0
: Raise_Update : statement 6
: _Menu_ProcessUpdate : statement 18
: _Menu_ProcessUpdate : statement 34
: _Menu_ProcessUpdate : statement 34
: Menu_Process : statement 12
: Menu_Frame : statement 40
: m_frame : statement 5
: m_draw : statement 17
Falling back to normal menu
]quit
Можно как то прикрутить установленные уровни с одного компа на другой?
Если удалить добавленный файл, то все становится нормально, лог в консоль не отличается от уже приведекнного, кроме Menu_Error: No such builtin #624 in menu и далее.
Как настроить это меню и где?