Как установить дополнительные карты к Nexuiz-у

Для новичков как вообще в Linux, так и в конкретной теме, к которой относится вопрос.

Модератор: Bizdelnick

pas
Сообщения: 597
Статус: маньяк
ОС: Gentoo

Как установить дополнительные карты к Nexuiz-у

Сообщение pas »

На диске LFD за сентябрь записан liveCD Linux-games. Среди прочего там записан Nexuiz в виде уже установленной игры, но кроме стандартных уровней там еще есть дополнительные. Скопировал с диска файл data20070531.pk3 запустил Нексуз, но появилась ошибка

Код:

[pas@localhost ~]$ nexuiz-glx Console initialized. Nexuiz Linux 01:32:32 Sep 15 2006 Trying to load library... "libz.so.1" - loaded. Compressed files support enabled Added packfile data/common-spog.pk3 (26 files) Added packfile data/data20060905.pk3 (2867 files) Added packfile data/data20070531.pk3 (3675 files) Trying to load library... "libcurl.so.3" - loaded. cURL support enabled Initializing client Trying to load library... "libvorbis.so.0" - loaded. Trying to load library... "libvorbisfile.so.3" - loaded. Ogg Vorbis support enabled couldn't exec data/campaign.cfg couldn't exec autoexec.cfg Starting video system Video: fullscreen 1280x1024x32x60hz Loading OpenGL driver libGL.so.1 checking for GLX_ARB_get_proc_address... enabled checking for GLX_SGI_swap_control... enabled checking for OpenGL 1.1.0... enabled GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7300 LE/PCI/SSE2 GL_VERSION: 2.1.1 NVIDIA 100.14.09 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_A RB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL _ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprit e GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_c ompression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 G L_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL _ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_ abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_min max GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_r ange_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_objec t GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_E XT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp ecular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_t exture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_ combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias G L_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL _IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to _color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragme nt_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_ max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_r ange GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texge n_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_textur e_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_ve rtex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_opt ion GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_ texture GL_SGIX_shadow GL_SUN_slice_accum GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_syn c GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_fl oat GLX_ARB_get_proc_address Checking OpenGL extensions... checking for glDrawRangeElements... enabled checking for GL_ARB_multitexture... enabled checking for GL_ARB_texture_env_combine... enabled checking for GL_ARB_texture_env_dot3... enabled checking for GL_EXT_texture3D... enabled checking for GL_ARB_texture_cube_map... enabled checking for GL_EXT_compiled_vertex_array... enabled checking for GL_EXT_texture_edge_clamp... enabled checking for GL_EXT_texture_filter_anisotropic... enabled checking for GL_EXT_stencil_two_side... enabled checking for GL_ARB_shader_objects... enabled checking for GL_ARB_shading_language_100... enabled checking for GL_ARB_vertex_shader... enabled checking for GL_ARB_fragment_shader... enabled OpenGL Backend starting... glDrawRangeElements detected (max vertices 4096, max indices 4096) GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array OpenGL backend started. Trying to load library... "libjpeg.so.62" - loaded. JPEG support enabled Trying to load library... "libpng12.so.0" - loaded. PNG support enabled Draw_CachePic: failed to load gfx/crosshair11 Draw_CachePic: failed to load gfx/crosshair12 Draw_CachePic: failed to load gfx/crosshair13 Draw_CachePic: failed to load gfx/crosshair14 Draw_CachePic: failed to load gfx/crosshair15 Draw_CachePic: failed to load gfx/crosshair16 Draw_CachePic: failed to load gfx/crosshair17 Draw_CachePic: failed to load gfx/crosshair18 Draw_CachePic: failed to load gfx/crosshair19 Draw_CachePic: failed to load gfx/crosshair20 Draw_CachePic: failed to load gfx/crosshair21 Draw_CachePic: failed to load gfx/crosshair22 Draw_CachePic: failed to load gfx/crosshair23 Draw_CachePic: failed to load gfx/crosshair24 Draw_CachePic: failed to load gfx/crosshair25 Draw_CachePic: failed to load gfx/crosshair26 Draw_CachePic: failed to load gfx/crosshair27 Draw_CachePic: failed to load gfx/crosshair28 Draw_CachePic: failed to load gfx/crosshair29 Draw_CachePic: failed to load gfx/crosshair30 Draw_CachePic: failed to load gfx/crosshair31 Draw_CachePic: failed to load gfx/crosshair32 Draw_CachePic: failed to load gfx/complete Draw_CachePic: failed to load gfx/inter SndSys_Init: using the ALSA module Sound format: 48000Hz, 2 channels, 16 bits per sample ioctl CDROMREADTOCHDR failed CDAudio_Init: No CD in player. Initial CD volume: 1 CD Audio Initialized Draw_CachePic: failed to load gfx/m_white Fake CD track 1 playing... Client using port 0 Client opened a socket on address local:2 Client opened a socket on address 0.0.0.0:32769 Menu_Error: No such builtin #624 in menu QuakeC crash report for menu: s4050: CALL0 getextresponse (=()) : Item_Nex_ExtResponseSystem_CheckForResponse : statement 0 : Item_Nex_ExtResponseSystem_Update : statement 0 : Raise_Update : statement 6 : _Menu_ProcessUpdate : statement 18 : _Menu_ProcessUpdate : statement 34 : _Menu_ProcessUpdate : statement 34 : Menu_Process : statement 12 : Menu_Frame : statement 40 : m_frame : statement 5 : m_draw : statement 17 Falling back to normal menu ]quit

Можно как то прикрутить установленные уровни с одного компа на другой?
Если удалить добавленный файл, то все становится нормально, лог в консоль не отличается от уже приведекнного, кроме Menu_Error: No such builtin #624 in menu и далее.
Как настроить это меню и где?
Спасибо сказали: