Portal запускаеться нормально - все хорошо:

Даже первая сцена отлично работает без тармазов и траблов:

Правда есть небольши глюки со шрифтами но эт поправимо:

Но вот только стоит открыться первому порталу то игра превращаеться в вот это:

Вывод консоли во время этого безобразия:
Код: Выделить всё
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #14: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #22: "Fragment shader(s) linked, vertex shader(s) linked.\x9d"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #24: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #28: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #30: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #32: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #34: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #36: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #39: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #41: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #43: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #45: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #47: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #50: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #57: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #59: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #61: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #63: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #65: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #68: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #70: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #72: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #78: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #80: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #82: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #84: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #87: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #92: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #94: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #96: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #104: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #107: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #110: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #112: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #114: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #116: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #121: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #123: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #125: "Fragment shader(s) linked, vertex shader(s) linked.J"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #128: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #134: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #136: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #140: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #142: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d:state_clipping Clipping not supported with vertex shaders
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #145: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #148: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #150: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #152: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #154: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #156: "Fragment shader(s) linked, vertex shader(s) linked.a"
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x14be98) : stubЗапускал портал командой:
Код: Выделить всё
Dark_ai@192:~$ wine /mnt/disk_c/Games/HL2ORBAL/PART2/hl2.exe -game portal -console -windowedOrange Box у меня чуть чуть пиратский - без стима и он не устанавливался из под вайна.
Но прекрасно встал по цедегой.
Вся установка сводиться к распоковки 6и 7zip архивов.
Под XP работало на этой машине.
Параметры вайна (HKEY_CURRENT_USER\Software\Wine\Direct3D):
Код: Выделить всё
OffscreenRenderingMode = fbo
PixelShaderMode = enabled
UseGLSL = enabled
VertexShaderMode = hardware
VideoMemorySize = 256Параметры машины:
AMD Athlon 64 Processor 3800+
RAM 2048 DDR1
VideoCard Radeon X1650 Pro
ПО:
Slackware Linux 12.0
Ядро 2.6.21.5-smp
Wine 9.53
Драва последнии с сайта ati.
Как решить данную проблему?
