Обновился до 1.3.304. Игра пошла значительно шустрее, исчез баг с alsa, может ещё что-то исчезло, не проверял. Но cdoom вообще перестал работать. (ставил из портов)
Плюс меню самого дума английское теперь (сама игра на русском, локализация от 1С), пробовал заменять файлы, не запускается. То есть русификатор нужен именно на новую версию 304, где его найти?
Вот скрипт и лог запуска cdoom (при запуске скрипта пускается сам doom3)
Код: Выделить всё
#!/bin/sh
cd "/usr/share/games/doom3"
if [ -n "/usr/share/games/doom3" ]; then
if [ "${LD_LIBRARY_PATH+set}" = "set" ]; then
export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:/usr/share/games/doom3"
else
export LD_LIBRARY_PATH="/usr/share/games/doom3"
fi
fi
exec doom3 +set fs_game cdoom "$@"
Код: Выделить всё
DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02
found interface lo - loopback
found interface eth0 - 192.168.1.2/255.255.255.0
------ Initializing File System ------
Loaded pk4 /opt/doom3/base/game00.pk4 with checksum 0x29cdb978
Loaded pk4 /opt/doom3/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 /opt/doom3/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 /opt/doom3/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 /opt/doom3/base/pak000.pk4 with checksum 0x1a586c38
Loaded pk4 /opt/doom3/base/pak001.pk4 with checksum 0x20a36d36
Loaded pk4 /opt/doom3/base/pak002.pk4 with checksum 0x916b20c6
Loaded pk4 /opt/doom3/base/pak003.pk4 with checksum 0x9b62e180
Loaded pk4 /opt/doom3/base/pak004.pk4 with checksum 0x2986790a
Loaded pk4 /opt/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 /opt/doom3/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 /opt/doom3/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 /opt/doom3/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
/home/flaming/.doom3/cdoom
/opt/doom3/cdoom
/home/flaming/.doom3/base
/opt/doom3/base
/opt/doom3/base/pak008.pk4 (3 files)
/opt/doom3/base/pak007.pk4 (38 files)
/opt/doom3/base/pak006.pk4 (48 files)
/opt/doom3/base/pak005.pk4 (63 files)
/opt/doom3/base/pak004.pk4 (5149 files)
/opt/doom3/base/pak003.pk4 (4754 files)
/opt/doom3/base/pak002.pk4 (6120 files)
/opt/doom3/base/pak001.pk4 (8983 files)
/opt/doom3/base/pak000.pk4 (2700 files)
/opt/doom3/base/game03.pk4 (2 files)
/opt/doom3/base/game02.pk4 (2 files)
/opt/doom3/base/game01.pk4 (2 files)
/opt/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1280x1024
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6600/PCI/SSE2/3DNOW!
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
------ OSS Sound Initialization ------
WARNING: failed to open sound device '/dev/dsp': Device or resource busy
WARNING: sound subsystem disabled
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /opt/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/flaming/.doom3/cdoom/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jan 16 2007
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2000 MHz
Compiled 'monster_demon_archvile': 2101.4 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 12592 bytes
Statements: 67875, 1357500 bytes
Functions: 2109, 250532 bytes
Variables: 147376 bytes
Mem used: 2479288 bytes
Static data: 2277552 bytes
Allocated: 3284544 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
Opening IP socket: localhost:-1
WARNING: Unknown string id #str_20024
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: failed to open sound device '/dev/dsp': Device or resource busy
WARNING: sound subsystem disabled
WARNING: Unknown string id #str_20024
3 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 23978
1520 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.13
512 MB Video Memory
Async thread started
--------- Game Map Shutdown ----------
--------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support