при запуске etqw вылетает слудующее:
Код: Выделить всё
ERROR: The current video card / driver combination does not support the necessary features: GL_EXT_texture3D GL_ARB_occlusion_query GL_ARB_fragment_programCPU: Celeron 2200
Video: GeForce4 MX 440 with AGP8X/AGP/SSE2
Стоит-ли заниматься мозгоё@ством, или проапдейтить комп?
Желательно помогите кто что знает! Хочу запустить её!
Кстати там были строчки вида:
Код: Выделить всё
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 2.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
X..GL_EXT_texture3D not found
...using GL_ARB_texture_rectangle
X..GL_EXT_texture_rectangle not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
X..GL_ARB_occlusion_query not found
X..GL_EXT_framebuffer_object not found
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
X..GL_ARB_multisample not found
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
X..GL_ARB_fragment_shader not found
X..GL_ARB_fragment_program_shadow not found
X..GL_ARB_shadow not found
X..GL_ARB_depth_texture not found
...using GL_EXT_gpu_program_parametersХотя nvidia-xconfig говорит что:
Код: Выделить всё
[b]OpenGl information:[/b]
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_SUN_slice_accum
[b]Client GLX information:[/b]
GLX_ARB_get_proc_address
GLX_ARB_multisample
GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_EXT_import_context
GLX_SGI_video_sync
GLX_NV_swap_group
GLX_NV_video_out
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_swap_control
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
GLX_EXT_fbconfig_packed_float
GLX_EXT_texture_from_pixmapВыводы из этого что некоторые екстеншины поддерживаются, так почему SDL не может их проиграть?