Помогите пожалуйста поставит сервер на лине.
Мои действия:
1) Поставил под виндой игру.
2) Создал профиль (test)
3) Скопировал папку с игрой на машину с линевой осью.
4) Скачал сервер для линя.
5) Положил его в отдельную папку. (в папке с игрой)
6) В папке с сервером в консоли выполняю так ./farcry_linuxsv "SProfile_run test"
Вот что я получаю:
setting MasterCD folder to: /home/dpv/buf/
Initializing...
FAR CRY dedicated server
sv_DedicatedMaxRate=80.00
SProfile_run test
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.
SProfile_run <profilename> .. to start the game with the settings/map in the profile
start_server <map> .. to start a different map (set g_gametype before e.g. ASSAULT)
>
7) Сканирую себя (nmap localhost) на наличие активных портов.
Результат отрицательный

8) Останавливаю сервер.
log - log_LinuxSV.txt
Код: Выделить всё
Log Started at Wed Aug 13 07:41:37 2008
FileVersion: 1.1.1.1395
ProductVersion: 1.1.1.1395
OS User name: 'root'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2)
Lua cvar: (ca_ambient_light_range,0)
Lua cvar: (ca_EnableDecals,0)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0)
Lua cvar: (cl_projectile_light,0)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,0)
Lua cvar: (e_active_shadow_maps_receving,0)
Lua cvar: (e_beach,0)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,1)
Lua cvar: (e_decals,0)
Lua cvar: (e_decals_life_time_scale,0.500000)
Lua cvar: (e_detail_texture_quality,0)
Setting e_EntitySuppressionLevel to 2
Lua cvar: (e_flocks,0)
Lua cvar: (e_light_maps_quality,0)
Lua cvar: (e_max_entity_lights,2)
Lua cvar: (e_obj_lod_ratio,5.000000)
Lua cvar: (e_overlay_geometry,0)
Lua cvar: (e_particles_lod,0.500000)
Lua cvar: (e_particles_max_count,512)
Lua cvar: (e_shadow_maps,0)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,10.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,0)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,1)
Lua cvar: (e_use_global_fog_in_fog_volumes,1)
Lua cvar: (e_vegetation_min_size,2.200000)
Lua cvar: (e_vegetation_sprites_distance_ratio,0.900000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,0)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,russian)
Lua cvar: (g_playerprofile,Hard)
Lua cvar: (g_serverprofile,test)
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Setting i_direct_input to 1
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,8)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,0)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,0)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.000000)
Lua cvar: (r_Coronas,0)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,2)
Lua cvar: (r_DepthBits,24)
Lua cvar: (r_DetailDistance,0.000000)
Lua cvar: (r_DetailNumLayers,0)
Lua cvar: (r_DetailTextures,0)
Lua cvar: (r_DisableSfx,1)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,1)
Lua cvar: (r_EnvCMupdateInterval,0.200000)
Lua cvar: (r_EnvLCMupdateInterval,0.100000)
Lua cvar: (r_EnvLightCMSize,8)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,1)
Lua cvar: (r_EnvTexUpdateInterval,0.100000)
Lua cvar: (r_Flares,0)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,0)
Lua cvar: (r_GlareQuality,0)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,0)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,0)
Lua cvar: (r_ProcFlares,0)
Lua cvar: (r_Quality_BumpMapping,0)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,0)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,0)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,2)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,2)
Lua cvar: (r_TexSkyResolution,2)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,0)
Lua cvar: (r_VolumetricFog,0)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,0)
Lua cvar: (r_WaterRefractions,0)
Lua cvar: (r_WaterUpdateFactor,0.020000)
Lua cvar: (r_Width,1024)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,1.000000)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 1
Setting sys_spec to 1
Setting sys_SSInfo to 1
Setting sys_warnings to 0
Loading system configuration
Opening pack file /home/dpv/buf/FCData/Localized/russian.pak
Opening pack file /home/dpv/buf/FCData/Localized/russian1.pak
Opening pack file /home/dpv/buf/FCData/Localized/russian2.pak
Opening pack file /home/dpv/buf/fcdata/ccgf_cache.pak
Opening pack file /home/dpv/buf/fcdata/effects.pak
Opening pack file /home/dpv/buf/fcdata/music.pak
Opening pack file /home/dpv/buf/fcdata/objects.pak
Opening pack file /home/dpv/buf/fcdata/objects1.pak
Opening pack file /home/dpv/buf/fcdata/objects2.pak
Opening pack file /home/dpv/buf/fcdata/scripts.pak
Opening pack file /home/dpv/buf/fcdata/shaders.pak
Opening pack file /home/dpv/buf/fcdata/sounds.pak
Opening pack file /home/dpv/buf/fcdata/textures.pak
Opening pack file /home/dpv/buf/fcdata/textures1.pak
Network initialization
network hostname: localhost
ip:127.0.0.1
Physics initialization
MovieSystem initialization skipped for Linux dedicated server
Renderer initialization
Init Shaders
Construct Shader '<Default>'...
Console initialization
Time initialization
AI initialization
Entity system initialization
Initializing Animation System
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
FAR CRY dedicated server
sv_DedicatedMaxRate=80.00
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.
SProfile_run <profilename> .. to start the game with the settings/map in the profile
start_server <map> .. to start a different map (set g_gametype before e.g. ASSAULT)
------------------------------------------------------
<RETURN>
System Shutdown
Вопросы:
1) Почему так?
2) Что делать дальше?
3) Смогу я (и другие абоненты моего провайдера) сражаться между собой? (когда все ровно встанет)
4) Какие файлы можно удалить из игры? (Много места занимает

Благодарю за внимание, и надеюсь на понимание... (это мой первый игровой сервер)